Added in the Catwoman parts, Robin DLC, and in lesser ways the skins. (Assassin's Creed and Splinter Cell)ĪA vs AC? I had enough distance between the two to where I welcomed the new game. I will certainly try it, as I have been surprised by MP in the past.
I can see a lot of quitting between rounds which leads to even more imbalance. Also, who would want to be on any team but team Batman. It seems like it would have been a nightmare to balance, so I am guessing it will not be balanced very well. Gameplay wise, if they did a decent job copying the older games will be great. I even do not mind the change in voice actors.though I am sure it will be a tough adjustment hearing a different Batman. I liked the first two games enough, this one is an insta-buy. I have been on a blackout for this game, as it is the last I plan on buying this generation.
To get the highest scores in that, you could just use the core set abilities, it was all about keeping that combo up, rather than variety of gear used. Freeze), was a ton of fun in the way you had to utilize all your different abilities to take him down.īut for the challenge maps, etc. That being said, it could be fun to experiment with some of that stuff, and the best boss fight in the game (Mr. That is to say, it was there, but you never felt the need to use any of it. I like a lot of the additions in the AC gameplay, but a lot of it was completely unnecessary. Some of the collectible timing stuff was simply annoying too. The controls in AC felt way too busy, I know they were trying to accommodate all of the various gadgets, takedowns and etc but it was just way too much to memorize.
No I totally agree with you, I really enjoyed the more limited scope of Arkham Asylum. So I'm wary of Origins for this reason - it was a release day purchase for AA and AC for me, but I'm holding back on Origins until I hear more thoughts about it.ĭid anyone else enjoy Arkham Asylum more also? Still a great game, but I have much more fond memories of playing through Arkham Asylum. Almost like they tried to do too much and add too much to the game, where it ended up being distracting for me. It's hard for me to put a finger on why, but the best I can explain is that Arkham City just felt too disjointed. Maybe I'm in the minority here, but am I the only one who enjoyed Arkham Asylum much more than Arkham City? Either way, it'll most likely just be an interesting little addition (ala Splinter Cell, Assassin's Creed, etc.), or entirely forgettable and easily ignored. I never needed a multiplayer mode for this franchise, but I think the asynchronous gameplay is a neat idea in this world (think Spies vs Mercs in Splinter Cell). It's going to be really interesting to see what direction they go with this game.will it hearken back to AA, or with it's larger game world, is it seeking to 'out do' AC, which could be intimidating.įorgive them for the Riddler Trophies? Hunting Riddler trophies was some of the best fun! Going back to AA, it's really hard not being able to slide through a grate rather than pry it off by tapping a button repeatedly. I do appreciate the refinement of the controls in AC, as well as the addition of new abilities. I remember when I first got into the world in AC, I truly felt overwhelmed and unsure of what to do. Don't get me wrong, I loved AC, but Asylum just felt more focused. The story was more focused, the smaller area had more detail and the 'Metroidvania' aspects of the game were more apparent. Though I have not forgiven either game for making me run through previous zones viciously hunting down riddler trophies. But generally, yes, I think I preferred the tighter focus and story of Asylum to the sprawling prison-thing. I preferred Asylum, but to be fair, I didn't finish City and I also made the mistake of buying City on PC, which meant GFWL, which meant I had so many impediments to my actual gameplay that it may not be a fair assessment. Did anyone else enjoy Arkham Asylum more also?g